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Deeba Resham ([personal profile] unshwazzenone) wrote2011-12-22 05:35 pm
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PLAYER INFO:
Name: Nikki
Preferred pronoun: She!
Preferred means of contact: AIM/plurk: diaryxchan
Any other characters currently in-game? Nope~

CHARACTER INFO
Name: Deeba Resham
Gender: Female
Source: Un Lun Dun by China Mieville (yay obscure fandoms!)
Canon point: Post-canon!
Age: 13
Colour: #FF5050
Chumhandle: moilArchitect

History: A good history of her canon can be found here. (More info on the plot/setting/whatever can by all means be provided if necessary!) However, Deeba is post-canon by a year, and the events that followed her canon's completion are as followed:

Predictably, Deeba went home to her family in London. However, she visited the abcity of UnLondon very often as well. She took Hemi up on his offer for an adventure beginning at Manifest Station and developed an unshakably solid (if occasionally confusing and ill-defined) friendship with him--she made new friends and got to know old ones even better--she even established her own home in UnLondon. In the abcity, there was always an adventure waiting. In London, where she spent more time (to her own regrets), she began and maintained a secret organization called FOUL--Friends of UnLondon--for other abnauts (travelers to and from abcities) like herself.

It is from this canon point that Deeba receives Sburb.
Personality: Before the prophecies in the Book were mostly proven wrong, before Deeba became the UnChosen One, she was described--again in the book--as the Shwazzy or Chosen One's "funny sidekick." Upon finding this out she was suitably infuriated at being treated like a hanger-on to someone greater (pointing out that no one should be treated like that and revealing insight to a powerful motivation towards fairness/justice). However, the Book's somewhat obselete prophecy does have a point. Deeba is funny, with a versatile sense of humor and an inclination towards corny puns and playful (and sometimes not so playful) sarcasm. As such, she's usually a pretty happy, straightforward girl, though she is mostly bereft of that optimism through stalwart skepticism that our dear friends John and Jane from a far different canon are so gifted with.

Sometimes she can be a little bit too straightforward, though. She's frank, blunt, brave, and has a very, very low tolerance for bullshit. The fact that she's outgoing and outspoken don't really help much when her mouth lands her in hot water. Deeba simply has to stand up for what she believes in, to fight instead of give in, and this quality is principally what gives her a large potential for leadership, especially when given the role. She is proud, with self-confidence acquired through countless trials, but not in a way that makes her loathe to accept help; in fact, unlike many protagonists who make problems worse by not seeking help--especially adult help in the case of teenagers--Deeba accidentally made her canon issues worse by doing just that. (Unfortunately, the adults happened to be evil a little bit misguided.) Part of this is due to her overwhelming inclination towards practicality and sensibility, while another part is due to the fact that she really, really doesn't like being alone.

Deeba is usually very, very sensible. She has a cool head under stress and is able to take action when action needs to be taken. She's a shrewd judge of character, observant, able to pick up on the smaller nuances of peoples' disposition from body language and the things they don't say. She has a head for adventure, a strong sense of justice, and natural skepticism (though after her adventure in UnLondon, much of that ironically gets pushed into the background in favor of sensibility). She is inquisitive and nosy, often to the point of being naggy, stubborn, determined, and by virtue of all these, virtually insufferable. While usually optimistic, she is a teenager and is often prone to bouts of angst, pouting, whining, and the occasional slip into the mindset of "ignorance is bliss."

She is a clever girl, not prone to getting mixed up or confused, and usually operates with a great deal of conviction. (This also tends to make her a bit of a know-it-all, oops.) She can be very vengeful and vindictive and is excellent at holding grudges if the offending party doesn't apologize or admit that it's wrong--however, conversely, she's also capable of compassion to those who deserve it (even if it's sometimes wrapped in a stern, take-no-nonsense package). She herself appears to have little qualm with apologizing if she feels like she needs to. She likes to give the benefit of doubt, even if it bites her in the ass later on. Deeba is good at making friends, and treasures said friends and family immensely: she is very loyal, though prone to moments of weakness, and is very concerned with these friends, and with friends, friendship, and loyalty as concepts on the whole. While she is usually very good to these friends, she does have an unfortunate habit of taking out targetless frustration on them.

In summary: she's a funny, clever, take-no-nonsense girl with a quick smile and a quicker mouth. What's not to love? (You know, aside from the meddling, bluntness, bossiness and angsty moods...)
Abilities & physical limitations: Deeba is just a normal human! From her previous adventure, as well as many smaller-scale ones in UnLondon, she's gotten to be pretty fit and agile. She does, however, possess a rebrella (an umbrella that's been broken--an unbrella--and then repaired) that's bulletproof and essentially sentient. It makes a pretty awesome semi-autonomous weapon, and from using it, Deeba's pretty good at swinging around blunt objects.
Appearance: Deeba is not given much elaborate description in canon. She is "short, dark, and round-faced," with long dark hair that frequently does the opposite of what she wants it to. The PB I use is Trisha Krishnan, because I believe Deeba (mainly because of her name, but with a few other canon sources) to be of mainly Indian descent.
Notable AU differences from canon, if applicable: There's really no applicable differences here--she's just taken from a year after the canon, with no catalytic events that would change her personality much from what it was during and at the end of the book.

Strife Specibus: Rebrellakind
Prototyping: The Book (a sentient, kinda-whiny book of prophecies/info about UnLondon).
Title: Chevalière of Naught
In-game abilities: As the Chevalière of Naught, or the Chevalière of Nothing (except the first one sounds cooler and is more monosyllabic), Deeba predictably has control over, well, nothing. Naught. But as in canon, "nothing" means more than it seems on the surface: it's not just a lack of something (though it's that too!), it's the tangible (or sometimes metaphorical) absence of something. Deeba's powers, then, principally involve manipulating nothingness--naught.

Naught the physical lack of any matter in a given space. Manipulating it is pretty straightforward and deals a lot with space. She can't manipulate space itself, but can create areas of naught that physically exist, but do not functionally expand or spread the volume of the space and universe around. Naught also has the side effect that being, well, nothing, so it is for all practical uses undetectable.

She can't necessarily put things in these pockets of naught, as that would make them contain something instead of nothing, but she can technically create an area of it that encompasses matter. You could think of it like a giant blob with a hole in the middle: the hole or whatever fills the hole (the matter) is not the blob itself, nor is it really in the blob, but it is obscured by the blob and exists separately. It's not like putting something in a box as much as it's building a box around the object, to put it simply. And because the naught is undetectable, it appears and basically functions as if she can turn things into nothing. She cannot create things from naught because that would be making something, duh.

Since naught is pretty much intangible/nothing, it makes for awesome storage space or hiding places. Naught is essentially impenetrable and indestructible, since there's nothing to penetrate or destroy. Obviously, the more pivotal, noticeable, or just basically important an object is, the more difficult it is to sequester it in/under/behind naught.
Planet: The Land of Puzzles and Prophecy. This planet has a lot of greenery and cliffs. It's covered in both ancient-looking ruins and technicolor, oddly-placed screens--both of which are prime ground for puzzles and prophecies alike. The puzzles range from riddles to charades to actual puzzles and the prophecies range from what you'll wear tomorrow to the ultimate fate of your best friend, and are predictably often guarded by puzzles. Sometimes stupidly easy puzzles unlock weighty prophecies and sometimes ridiculously difficult ones unlock predictions of what color your mom's underwear will be tomorrow. Sometimes no unlocking is required, or sometimes nothing is unlocked. Sometimes the puzzles are broken or impossible to solve and sometimes the prophecies are bunk. It's kind of random, and usually unreliable.

The consorts of LOPAP are cute, sleepy little giraffes. When they get riled, they sprout razor-sharp teeth that are so huge, the poor things can't even spread their jaws enough to actually use them, rendering them harmless. (This adaptation was probably cause by a prophecy of Phoebe's, which generally always come true, no matter how absurd.) As such, they've adapted so that most of them are quite passive, except for occasionally unintentionally causing trouble by nomming on important parts of puzzles. Bad giraffes. BAD.

LOPAP's denizen is Phoebe, named after the goddess of intellect and prophecy. Phoebe is responsible for the ridiculously abundant puzzles and prophecies across the land, making them the locks and keys to basic survival on the planet. Wanna get up to that tree to munch on some tasty leaves? Gotta solve a puzzle. Head over to the watering hole? Oops, gotta solve a puzzle. Wanna go chill at your sweet little cave bacheloraffe pad? Gotta solve another stupid puzzle. It is incredibly inconvenient for creatures as simple-minded as they and often keeps the consorts from the simple giraffely comforts. :( (It's suspected that Phoebe did this solely to spite the less intelligent lifeforms.)

RP Sample: Here we are!

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